Cache Callouts: Complete Guide for CS2

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Cache is a classic Counter-Strike map set in a Chernobyl-inspired environment. The map’s balanced three-lane structure and straightforward layout make it a competitive favorite. Despite its apparent simplicity, Cache requires precise communication because small positioning differences can determine round outcomes.

Cache Callouts

The tight corridors and open sites of Cache create fast-paced gameplay where callouts must be instant and accurate. From Checkers to Squeaky, from Quad to Boost, every position name helps your team react quickly to enemy movements. That’s why our team has compiled this detailed list of all callouts on the CS2 Cobblestone map, so you don’t have to worry about the location of objects on the map and their names.

List of All Cache Callouts

T Spawn Area

cache positions
  • T Spawn – Terrorist starting position.
  • T Main – The main exit area from T Spawn toward Mid.

Mid Area

cache positions
  • Mid/Middle – The central area connecting both sites.
  • Checkers – The checkered floor area in Mid. Key control position.
  • Boost/Mid Boost – The boost position in Mid for taking Mid control.
  • White Box/Whitebox – The white colored box in Mid providing cover.
  • Z/Z Connector – The Z-shaped connector from Mid to B Site.
  • Vents – The ventilation area connecting Mid to B Site.

A Site Area

cache positions
  • A Site – The bomb site area.
  • A Main/Main – The main T approach to A Site.
  • Squeaky/Squeaky Door – The squeaky door entrance to A Site from Mid.
  • Quad/Quad Stack – The four-box stack on A Site. Prime defensive position.
  • Forklift – The forklift on A Site providing cover.
  • Truck – The truck on A Site near CT.
  • Highway – The elevated walkway behind A Site.
  • Rafters – The rafters above Highway.
  • Default – The default plant position on A Site.
  • Fence/NBK – The fence position on A Site, named after pro player NBK.

B Site Area

cache positions
  • B Site – The bomb site.
  • B Main – The main approach to B Site from T Spawn.
  • Headshot/HS Box – The headshot box on B Site.
  • Heaven/B Heaven – The elevated position overlooking B Site.
  • Checkers to B – The route from Checkers through Vents to B.
  • Toxic/Barrels – The toxic barrel area on B Site.
  • Back Site/Back B – The back area of B Site.

CT Spawn Area

cache positions
  • CT Spawn – Counter-Terrorist starting position.
  • CT Mid – The CT entrance to Mid from spawn.

Alternative and Regional Cache Callouts

As with other maps that have been around for many years, Cache has seen a situation where different generations of players refer to the same position on the map in different ways. If you’re learning Cache callouts cs2, these alternatives are common:

  • Checkers vs Mid Checkers – Same position, some add Mid for clarity.
  • Squeaky vs Door – Squeaky is standard due to the distinctive door sound.
  • Quad vs Four Stack – Quad is the common shorthand.
  • Highway vs Catwalk – Highway is the standard name for the elevated walkway.
  • NBK vs Fence – Named after pro player NBK’s signature position.
  • Z vs Connector – Z refers to the Z-shaped passage.

Pro Tips for Callouts on the Cache Map

Mastering cs2 Cache callouts map positions requires understanding the fast rotations and tight angles. Here’s what professional players recommend:

  1. Checkers control dictates the round pace. Call Checkers status immediately when it’s taken or contested.
  2. Squeaky door has a distinctive sound. The moment you hear it, call Squeaky so A defenders can prepare.
  3. Quad is the strongest A Site position. Always call if Quad is smoked or if someone’s posted there.
  4. Vents movement is loud. Call vent sounds with direction toward B so defenders know if it’s an execute or fake.
  5. Mid boost spots need specific callouts. Don’t just say boost – specify white box boost or mid boost.
  6. Highway provides unique A Site angles. Call when you’re playing Highway so teammates know not to crossfire with you.
  7. Z connector timing is predictable. When calling Mid pushes, specify if enemies are going Z or holding Checkers.
  8. B Heaven is critical for site defense. Always call if Heaven is smoked or taken during B executes.
  9. Toxic barrels on B create cover. Call if you’ve cleared Toxic so teammates don’t waste time checking it.
  10. Forklift and Truck on A need distinction. Use correct names to prevent teammates from checking the wrong cover.

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