Inferno is one of the oldest and most beloved maps in Counter-Strike history. Set in an Italian village, the map combines narrow streets with open bombsites, creating intense tactical gameplay. The unique layout with Banana, Apartments, and multiple elevation changes demands precise communication for successful team play.

Understanding callouts in Inferno is extremely important, as the narrow corridors and numerous corners on the map create situations where enemies can be anywhere. From Boiler to Graveyard, from Pit to Coffins, every position name helps your team react faster and coordinate better. Our SkinKings team has prepared this Inferno map callout guide that covers all the important positions every player needs to know.
List of All Inferno Callouts
T Spawn Area

- T Spawn – Terrorist starting position in the village courtyard.
- T Apartments/T Apps – The apartment building near T Spawn providing early cover.
Mid Area

- Mid/Middle – The central street connecting T Spawn to both sites.
- Top Mid – The area of Mid closer to T Spawn and B Site.
- Bottom Mid/Lower Mid – The CT-side area of Mid near A Site.
- Boiler/Boiler Room – The small room with boiler equipment off Mid.
- Cubby – The small alcove in Mid near Boiler for hiding.
Banana/B Approach

- Banana – The curved pathway leading from T Spawn to B Site. Most contested area on map.
- Top Banana – The T-side entrance to Banana from Mid.
- Middle Banana/Mid Banana – The middle section of the Banana pathway.
- Bottom Banana – The area near B Site entrance from Banana.
- Car – The car wreck on Banana providing cover.
- Logs – The log pile on Banana used for cover and boost spots.
- Sandbags – The sandbag position on Banana for holding angles.
B Site Area

- B Site – The bomb site. More enclosed than A with multiple hiding spots.
- Fountain/B Fountain – The fountain structure on B Site.
- 1st Pillar/First Pillar – The first pillar on B Site from Banana entrance.
- 2nd Pillar/Second Pillar – The second pillar deeper in B Site.
- 3rd Pillar/Third Pillar – The third pillar near CT side of B.
- Coffins – The stacked coffin-like boxes on B Site.
- Hay/Hay Cart – The hay cart on B Site near the fountain.
- Newbox/New Box – The newer box addition on B Site from CS2 update.
- Back Site/Back B – The back corner of B Site near CT entrance.
- Spools – The cable spools on B Site for cover.
Apartments Area

- Apartments/Apps – The apartment building providing T access to A Site.
- Boiler – Already covered under Mid – connects to Apartments.
- Bedroom/Bed – The bedroom inside Apartments.
- Balcony/Pit Balcony – The balcony overlooking Pit from Apartments.
A Site Area

- A Site – The bomb site with church architecture.
- Pit – The lowered area on A Site. Critical defensive position.
- Graveyard/Grave – The graveyard area with tombstones on A Site.
- Truck/A Truck – The truck on A Site near CT.
- Balcony/A Balcony – The balcony overlooking A Site from Apartments.
- Default – The default plant position on A Site.
- Library/Lib – The library room on A Site.
- Arch/Arches – The archway entrance to A Site from Mid.
- Boiler – Connects Mid to Apartments and A Site.
- Hay/A Hay – The hay pile on A Site.
CT Spawn Area

- CT Spawn – Counter-Terrorist starting position.
- CT Mid – The area where CTs enter Mid from spawn.
Alternative and Regional Inferno Callouts
The long history of Inferno has led to many callouts evolving over time, and the same positions having several names. If you’re learning Inferno callouts cs2 for competitive matches, these variations appear regularly:
- Apartments vs Apps – Apps is the common shorthand for Apartments.
- Graveyard vs Grave vs Pit – Some confusion exists between Graveyard and Pit. Graveyard has tombstones, Pit is the lowered area.
- Banana vs B Hall – Banana is the standard name, Hall is outdated.
- Boiler vs Boiler Room – Same location, just shortened.
- Logs vs Wood Pile – Logs are more common than Wood Pile.
- Newbox vs New Boxes – Added in CS2, still establishing a standard name.
Pro Tips for Callouts on the Inferno Map
To really play well on the Inferno map in CS2, you need to have a good understanding of its narrow passageways and overlapping lines of sight. The Skinkings team studied professional matches to see how the best players move, what Inferno map callouts they use, and what clever life hacks they rely on in the game. Here are the tips from the pros:
- Banana control information must be specific. Don’t just say Banana – call Top Banana, Car, Logs, or Bottom Banana so teammates know exactly where pressure is coming from.
- Apartment entries are loud. Call when you hear footsteps in Apps, Bedroom, or Boiler so teammates can prepare utility and positioning.
- Pit is crucial for A Site defense. Always call if Pit is clear or occupied during site takes and retakes.
- Pillar callouts on B need numbers. First, Second, and Third Pillar help teammates visualize exactly which angle to check or hold.
- Mid to A timing matters. When calling Mid pushes, specify if enemies are going Arch or Boiler to help A players set up properly.
- Graveyard versus Pit distinction prevents confusion. Use correct names so teammates check the right positions during clutches.
- Coffins on B is a common hiding spot. Clear it verbally during executes so teammates don’t need to waste time checking.
- Car on Banana provides crucial cover. Call if you’ve mollied Car or if enemies are posted behind it.
- Balcony control affects A Site completely. Call whether Balcony is smoked, cleared, or T-controlled.
- Sound cues in Boiler travel to multiple areas. If you hear Boiler sounds, specify direction of movement toward Apps or Mid.
More CS2 Callout Guide
| Map | Callout Guide |
| Ancient | Ancient Callouts |
| Anubis | Anubis Callouts |
| Cache | Cache Callouts |
| Cobblestone | Cobblestone Callouts |
| Dust 2 | Dust 2 Callouts |
| Mirage | Mirage Callouts |
| Nuke | Nuke Callouts |
| Office | Office Callouts |
| Overpass | Overpass Callouts |
| Vertigo | Vertigo Callouts |
