Nuke Callouts: Complete Guide for CS2

The Best CS2 Case Opening Sites » CS2 Callouts Guide » Nuke Callouts: Complete Guide for CS2

Nuke is the most complex vertical map in CS2, set in a nuclear power facility with two full levels and multiple staircases. The map’s intricate layout creates unique strategic depth where upper and lower positions must be constantly tracked. Communication becomes critical when enemies can be directly above or below you.

Nuke Callouts

The verticality of Nuke makes callout precision essential. Saying A Site without specifying upper or lower wastes time and can cost rounds. From Ramp to Rafters, from Hell to Heaven, understanding exact positions helps your team coordinate across multiple floors. We at SkinKings have taken a detailed approach to compiling this list of Nuke map callouts to cover both levels of the map and all critical positions.

List of All Nuke Callouts

Outside/Yard Area

nuke callouts
  • Outside/Yard – The outdoor area between T Spawn and the main building.
  • T Red/Red Container – The red shipping container near T Spawn.
  • Garage – The garage structure outside provides cover.
  • Secret – The pathway from Outside to Lower areas.
  • Silo – The large silo structure outside.

Upper Level – A Site

nuke callouts
  • A Site/Upper A/Outside A – The bomb site on the upper level outdoors.
  • Rafters – The exposed beams above A Site. Dangerous position.
  • Heaven/A Heaven – The elevated platform overlooking A Site.
  • Hut – The small building structure on A Site.
  • Squeaky/Squeaky Door – The squeaky door entrance to A Site from the lobby.
  • Hell – The area below Rafters on upper A Site level.

Lower Level – A Site

nuke callouts
  • Lower A/Lower – The lower level bomb site beneath Outside A.
  • Lower Halls – The hallways in the Lower level.

Ramp Area

nuke callouts
  • Ramp/Ramp Room – The main ramp connecting upper and lower levels.
  • Top Ramp/Upper Ramp – The upper entrance to Ramp.
  • Bottom Ramp/Lower Ramp – The lower exit of Ramp.
  • Radio/Radio Room – The room with radio equipment near Ramp.

Lobby Area

nuke callouts
  • Lobby – The central lobby area on the upper level.
  • Trophy/Trophy Room – The trophy display room off the Lobby.

B Site Area

nuke callouts
  • B Site – The bomb site on the lower level.
  • Vents/Vent – The ventilation shaft providing access to B Site.
  • Decon – The decontamination room near B Site.

CT Spawn Area

nuke callouts
  • CT Spawn – Counter-Terrorist starting position.

Alternative and Regional Nuke Callouts

The complexity of Nuke creates different naming conventions. If you’re learning Nuke callouts cs2 for competitive play, these alternatives are common:

  • Outside vs Yard – Both refer to the outdoor area. Outside is more common.
  • Rafters vs Ceiling – Rafters is the standard callout.
  • Squeaky vs Squeaky Door – Door named for its distinctive sound.
  • Hell vs Lower Hell – Area below Rafters on upper level.
  • Secret vs Toxic – Secret is the current name, Toxic is outdated from older versions.

Pro Tips for Callouts on the Nuke Map

Mastering positions on the cs2 Nuke callouts map requires constant vertical awareness. We analyzed how players play and what they recommend doing to improve their results on this map. Here’s what professional players recommend:

  1. Always specify upper or lower level in every callout. The vertical complexity makes this non-negotiable for effective communication.
  2. Ramp control determines the pace of the game. Call Ramp status immediately when it’s taken or lost.
  3. The squeaky door sound is distinctive. When you hear it, call Squeaky immediately so teammates know T pressure is coming to Upper A.
  4. Vents movement is extremely loud. Call vent sounds with direction so B defenders know if enemies are entering or just probing.
  5. Rafters require specific positioning callouts. Don’t just say Rafters – specify if enemies are crossing, sitting, or already positioned.
  6. Hell and Heaven create confusing names but critical positions. Use them correctly to prevent teammates from checking the wrong floors.
  7. Lower Halls have multiple entry points. Call which entrance enemies are using to help teammates set up proper crossfires.
  8. Outside to Secret timing is predictable. When calling Outside pushes, specify if enemies are going Secret or staying topside.
  9. The radio room provides unique angles on Ramp. Always call if Radio is clear during Ramp control fights.
  10. Decon smokes change B Site dynamics completely. Call when Decon is smoked so teammates know CTs can’t see into site.

More CS2 Callout Guide

MapCallout Guide
AncientAncient Callouts
AnubisAnubis Callouts
CacheCache Callouts
CobblestoneCobblestone Callouts
Dust 2Dust 2 Callouts
InfernoInferno Callouts
MirageMirage Callouts
OfficeOffice Callouts
OverpassOverpass Callouts
VertigoVertigo Callouts
Categories

The Best Choice

Use promocode: SKINKINGS

Referrals receive 100% deposit bonus and 0.5$ free bonus for using your promo code / partner URL

Use promocode: SKINKINGS

Your friend will get 500 xcoins

Promocode:

SKINKINGS

Get bonuses via link

Promocode:

SKINKINGS

$0.10 Free for Registration

Promocode:

SKINKINGS

Friends who use your link or code will get a $5.00 first trade bonus and topup bonus or discount in our store. (One time only)